PS All-Stars patch 1.02
Yo! PlayStation All-Stars Battle Royale has been out for a week and a half, and we’ve already gotten heaps of constructive feedback from the community regarding everything from game balance to the online experience. With that said, we have our first patch going live early next week. Changes include:
- A new item, Medusa’s Gaze, has been added to the game
- View Invites has been added to the Party Bar Menu
- Voice chat icon added to loading screens
- AI logic enhancements
- Network performance improvements
- Issue where players were stuck with a different character than the one picked has been addressed
- Issue with matchmaking in regards to player skill has been addressed
- Overall improvements to network connectivity
- Sackboy changes
- Level 1 Super - Increase cost from 100 to 150 AP
- Level 2 Super - Increase cost from 325 to 400 AP
- Level 3 Super - Increase cost from 600 to 750 AP
- Jam Session (Neutral Triangle) - Reduced AP generation from 25 down to 10 AP
- Cakeinator (Neutral Circle) - Reduced AP generation from 25 down to 20 AP
We want to thank everyone for all the feedback we’ve received since launch. It helps us tremendously in improving the All-Stars experience. We’ll continue to closely monitor the data coming in as players online continue to kick-punch-chop their way through the leaderboards! And we ask that you keep tweeting, posting, and discussing ways that your experience with the game can be improved.
Daniel “Clockw0rk” Maniago
Community Manager
42 Notes/ Hide
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fyeahfightinggames reblogged this from superbotent and added:
Sackboy got that nerf. Stop with that cheap stuff!
lovesjapanmanga-blog liked this chewiejds said: Nerf Kratos too then! He builds AP wayy too fast! Also, I get a glitch, (More so on Vita version) where there are 4 players but I can’t see one or more of them. Please fix! Also, I’d love a 1v1 option for Online. And also, I love this game! :)
loujitsu reblogged this from superbotent and added: OMG yes they nerfed that little sack! Hated fighting him.
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manjoumethunder reblogged this from superbotent and added:
Okay, Sack Boy may have been too good. This is pretty quick for a patch (idk if it’s a bad thing or just shows how good...
little-macaroo reblogged this from superbotent and added:
Wow, a game that’s well supported. Credit where it’s due, this is great, and I fully support the Sackboy nerfs.
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mindofathief reblogged this from sciencejoe and added:
Yaay I’m getting this game tommorrow Good thing Sackboy was nerfed STILL NERF KRATOS THO
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sciencejoe reblogged this from superbotent and added:
>Sackboy nerfed >Kratos still isn’t but why clockw0rk
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